Submit and vote on mod development bounties. Learn how it works
I was getting ideas for my next planet mod, for which I may follow the snouz route and make it require my previous mod to work, Paracelsin. The idea I got from Frontrider about a planet with a corrosive atmosphere intrigued me, and I think an acid rain weather event similiar to Fulgoran lightning may be something unique enough to base a planet around it. Basically, this bounty requests help in making a new weather event functioning similarly to Fulgoran lightning: During part of the Planet's day, acidic rain would start falling, damaging all unprotected/not immune buildings (and the player) due to its corrosive properties
The https://mods.factorio.com/mod/Space-Age-Hardcore-Mode modpack has a notable missing component: a 'Hard Nauvis' mod. There are a few existing Hard Mode changes that apply to Nauvis (mixed ores, dark nights, delayed technologies), plus some optional dependencies for enemy mods that the player might like to use, but not enough to justify a Hard Nauvis mod just yet. This bounty can be completed by providing a high-quality mod of any kind that can be used as a building block for Hard Nauvis.
This bounty is for a mod that does a significant and decent-quality overhaul of the space crafting chain. By changing the materials obtained from asteroids and the recipes that turn them into space science, thruster fuel and the other necessities of running a spaceship, the mod should make space feel fresh to an experienced Space Age player. A full overhaul of space is not required to complete this bounty, just a significant expansion of the crafting chains to include a handful of more steps.
The second of my "MORE" mods, focusses on rocket silos. This mod is supposed to provided 2 additonal types of silos for mods to use: Small Silo (2x2) - meant for lauching off asteriods and moons where there are little resources Medium Silo (4x4) - meant for launching rockets from moons which have resources; however, not as much as a full planet. Aditionally, I would need different rocket models that correspond to their silos. Submissions should include both silo graphics and both rocket graphics. Kitbashing is encouraged but it is important they don't look like scaled down versions of the vanilla silo. Animations are not expected at this stage and once a submission has been accepted they will be chosen to create the animations at a later date.
I am creating a small mod called "MORE LABS" which, create a lab variant for each space age planet and space. I would like to have graphics for these types of labs: Nauvis Lab (likely the vanilla lab texture will be used) General Space Lab (only on space platforms and accepts all nauvis science + space science, is powered by a fluid input) Vulcanus Lab (takes a fluid input to be powered by lava) Gleba Lab (is inefficent but fast to avoid science spoilage, takes nutrience) Fulgora Lab (slow but efficent, uses electricity, has a high internal buffer acting as a pseudo battery) Aquilo Lab (takes heat input) Planet Space Lab (takes all science and takes modules that are created after researching the other labs)(please make this a 4 by 4 sprite and takes fluid input) Infinity Lab (only lab other than the biolab to take promethion science) Feel free to kitbash and to draw inspiration from other mods, I want to avoid using buildings that could be used in other mods as has lately happened with hurricane's graphics. Concept art and prototypes will be accepted, the graphics don't have to be completely polished before submission.
PlanetsLib has a helper script to create an 'orbit ring' graphic. This is used by modded moons to make it look liken the moon is orbiting the planet, since the base orbit rings functionality only works for planets orbiting the central star. The helper script has a bug in which the size of the ring in the generated image is not exactly correct — ingame, the moon does not sit exactly in the center of the ring's line. The bounty is to fix this.
Many overhauls and mods want a victory condition that doesn't involve leaving the solar system or the planet. This is a daunting task to conceive and create, and in some cases, it would be helpful to have a plug-in mod to handle the endgame. For the benefit of the community, it would be helpful to have a general mod called 'Victory' which provides a technology named 'Victory' that you win the game when you research. The value-add of this mod would be to make an interesting victory effect for the player — for example, every player's surroundings explode in confetti and cataclysmic explosions whilst a horde of friendly biters parade around their base.
Organized Solar System is a mod which uses a 'tier value' of each planet to adjust its angle around the star. Tier zero is at 0° (vertically above the star), then each additional tier is 54° counterclockwise. Tier 5 is directly to the right, and contains the solar system edge and shattered planet. Planets can also have intermediate tiers. Currently, the mod does not come with a starmap background. I would someone to make a starmap background image for this mod which looks nice, but somehow also indicates the positions of each tier — perhaps with an elegant dashed line emanating from behind the central star. The maximum size of a Factorio sprite is 4096x4096, but using 4 sprites at appropriate positions it is possible to make an 8192x8192 background, which is probably what we want to use for this mod.
This is a bounty for the community mod PlanetsLib . In Space Age, the icon of each planet on the starmap is rotated such that the bright side faces the sun. However, Factorio v2.0.61 added a modding API which allows modders to customize the rotation of planets displayed on the starmap. It is called 'starmap_icon_orientation'. Using this new API, we'd like to improve the support of modded solar systems in PlanetsLib by allowing locations to be tagged with a new field 'light_source'. When present, it causes all the orbital children (and grandchildren, ...) of the location to be rotated so that their bright side faces that location.
In the mod Burning Cargo Pods , items and the player burn up in the atmosphere unless the player prepares a cargo pod item in advance. The main problem with the mod is a graphical one: if the player jumps out of a space platform, they are always depicted as travelling in a cargo pod. This bounty is for an animation of the player freefalling out of a space platform without a cargo pod attached. Presumably you can achieve it by editing the cargo pod image files to replace them with a sprite of a character.